// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
// Particles - Sparks
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Sep 17 17:14:31 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 4   xyzw        1     NONE   float      w
// TEXCOORD                 5   xyzw        2     NONE   float   xyzw
// TANGENTX                 0   xyzw        3     NONE   float
// TANGENTZ                 0   xyzw        4     NONE   float
// GBX_VERTEX_FOG           0   xyzw        5     NONE   float      w
// SV_Position              0   xyzw        6      POS   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[199], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.w
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v5.w
dcl_input_ps_siv linear noperspective v6.xyz, position
dcl_output o0.xyzw
dcl_temps 7
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v6.yyyy, cb0[45].xyzw
mad r0.xyzw, v6.xxxx, cb0[44].xyzw, r0.xyzw
mad r0.xyzw, v6.zzzz, cb0[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[47].xyzw
div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t120.xyzw
mul r6.xyzw, r0.yyyy, cb0[1].xyzw
mad r6.xyzw, r0.xxxx, cb0[0].xyzw, r6.xyzw
mad r6.xyzw, r0.zzzz, cb0[2].xyzw, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[3].xyzw
add r5.w, r6.w, -r5.y
mad r6.x, r5.w, -r5.x, r6.x
mul r0.xyzw, r6.yyyy, cb0[41].xyzw
mad r0.xyzw, r6.xxxx, cb0[40].xyzw, r0.xyzw
mad r0.xyzw, r6.zzzz, cb0[42].xyzw, r0.xyzw
mad r0.xyzw, r6.wwww, cb0[43].xyzw, r0.xyzw 
add r0.xyz, r0.xyzx, -cb0[71].xyzx

mov r6.xy, v0.xy
mad r6.x, r5.x, r4.w, r6.x
sample_b_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t2.xywz, s1, cb0[150].w
mad r1.x, v2.w, r0.w, r6.x
mov r1.y, v0.y
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t2.yzwx, s1, cb0[150].w
itof r1.xy, cb0[149].zwzz
mad r1.x, r1.y, l(4.656612873E-010), r1.x
mul r1.x, r1.x, v1.w
mul r1.y, r1.x, l(150.000000)
mov r1.x, l(0)
mad r1.xy, v0.xyxx, l(1.000000, 0.100000, 0.000000, 0.000000), r1.xyxx

//r1 affects bloom position

sample_b_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t3.yxzw, s2, cb0[150].w
mul r0.w, r0.w, r1.x
mul r0.w, r0.w, l(5.000000)
mul r1.xyz, r0.wwww, v2.xyzx
ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t1.yzwx
ne r1.w, r0.w, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
movc r0.w, r1.w, r0.w, l(1.000000)
mad r1.xyz, r0.wwww, r1.xyzx, cb3[2].xyzx
and r0.w, cb0[150].z, l(32)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r1.xyz, r0.wwww, r1.xyzx, l(0,0,0,0)
lt r0.w, l(0.000000), cb2[94].y
if_nz r0.w
  mul r2.xyz, r0.yyyy, cb0[9].xywx
  mad r2.xyz, r0.xxxx, cb0[8].xywx, r2.xyzx
  mad r2.xyz, r0.zzzz, cb0[10].xywx, r2.xyzx
  add r2.xyz, r2.xyzx, cb0[11].xywx
  div r2.xy, r2.xyxx, r2.zzzz
  mad r3.xy, r2.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r2.z, cb0[198].x, cb0[198].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb0[198].z
  mul r3.z, r0.w, cb0[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r3.xyzx, t0.xyzw, s0, l(0.000000)
  mul r0.w, r0.w, v5.w
else
  mov r0.w, v5.w
endif
lt r1.w, l(0.000000), cb0[147].z
if_nz r1.w
  add r2.xyz, r0.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r0.xyz, r0.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r1.xyz, r1.wwww, r0.xyzx, r1.xyzx
endif
mul o0.xyz, r0.wwww, r1.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
